Once Human's January 21 Update: New Weapons, Gear, and Mods Galore
Once Human January 21 update adds new weapons, gear, and mods for fiery combat chaos. Expect Burn crits and cooldown-reset mods.
The Visional Wheel keeps spinning, and apparently it's spinning straight into a fiery apocalypse. On January 21 (PT), the Once Human development team will drop a fresh batch of combat weapons, gear, and mods that promise to make every Meta question their life choices—in a good way, probably. According to the dev blog, these updates will go live on all scenario servers except RaidZones, because RaidZones players are apparently too busy raiding to enjoy nice things. Don't worry, though; the devs promise a separate announcement for those brave souls later. So, what's cooking in the Once Human kitchen? Let's dive in, shall we? 🔥

New Weapons: Burn, Baby, Burn 🔥
First up, a weapon that turns the phrase 'fight fire with fire' into a literal lifestyle. This unnamed beauty (let's call it the Burninator) has a chance to trigger Burn on hit. And if that wasn't enough, at max Burn stacks, it creates a fire ring dealing AoE damage. Because why just set one enemy on fire when you can set the whole neighborhood ablaze? It also boosts Blaze DMG, and interestingly, it reduces Burn stacks but increases Crit Rate. So you trade a little sustained burn for more crits—a classic devil's bargain. 🔥

Next, the TEC9—a weapon that comes with 'Additional Rules,' because apparently the first set of rules wasn't chaotic enough. This bad boy guarantees Fortress Warfare trigger on hit (with a cooldown, because balance). Reloading on empty restores some Deviant Power, which is like finding a stray french fry in the bottom of the bag. After using Deviations, bullets deal Elemental DMG, with the type depending on your Deviations—so you can be a walking elemental roulette. And in Fortress Warfare status, Crit Rate increases. Basically, the TEC9 is the Swiss Army knife of chaos.

New Gear and Mods: Because One Layer of Chaos Isn't Enough 🛡️
Now, let's talk about the shiny new gear and mods. Two key effects stand out. First, one that enables Burn to deal Crit DMG—because burning enemies wasn't punishing enough. Second, one that resets Battle Skill cooldown after using Deviation Ultimate. So you can chain ultimates like a caffeinated squirrel.


And then there's the new four-piece gear set, which sounds like it was designed by someone who really loves Deviant Power. Here's the breakdown:
-
1-Piece: Grants a Shield when using Ultimate.
-
2-Piece: Player DMG Boost when Deviant Power is not full.
-
3-Piece: The more Deviant Power consumed, the higher the Player DMG Boost.
-
4-Piece: Using Deviant Battle Skill consumes a portion of Deviant Power to reduce cooldown time.

So, if you like shields, damage boosts, and cooldown reduction all rolled into one, this set is for you. Just don't blame us when you're constantly out of Deviant Power.
The New Mod System: A Spreadsheet Lover's Dream 📊
After this update, the new mod system will launch with a dizzying array of suffix attributes. Players can customize builds based on different situations—because nothing says 'fun' like optimizing for every possible scenario. Here's a breakdown of the new suffixes, organized by damage type and condition. We've even added a table for your viewing pleasure.
| Damage Type | Condition | Effect |
|---|---|---|
| Weapon DMG | Attacking from behind | Increases Weapon DMG; further increases when attacking from behind |
| Weapon DMG | Proximity | Increases Weapon DMG; the closer you are to enemies, the higher the boost |
| Weapon DMG | After switching weapons | Increases Weapon DMG for a duration after switching weapons |
| Crit DMG | Attacking from behind | Increases Crit DMG; further increases when attacking from behind |
| Crit DMG | Proximity | Increases Crit DMG; the closer you are to enemies, the higher the boost |
| Crit DMG | After switching weapons | Increases Crit DMG for a duration after switching weapons |
| Status DMG | Attacking from behind | Increases Status DMG; further increases when attacking from behind |
| Status DMG | Proximity | Increases Status DMG; the closer you are to the enemy, the higher the boost |
| Status DMG | After switching weapons | Increases Status DMG for a duration after switching weapons |
| Elemental DMG | Attacking from behind | Increases Elemental DMG; further increases when attacking from behind |
| Elemental DMG | Proximity | Increases Elemental DMG; the closer you are to the enemy, the higher the boost |
| Elemental DMG | After switching weapons | Increases Elemental DMG for a duration after switching weapons |
| Damage Reduction | From the front | Reduces non-player DMG taken from the front |
| Damage Reduction | From ranged attacks | Reduces non-player DMG taken from ranged attacks |
| Damage Reduction | Low HP | Reduces non-player DMG taken when HP falls below a certain threshold |
So basically, if you're a player who likes to sneak up behind enemies, get uncomfortably close, swap weapons like a maniac, and nearly die, you're in luck. The new mod system has something for every flavor of chaos.
Final Thoughts: Prepare for the Meta Shake-Up 🌀
This concludes the dev blog. The Once Human team invites players to share thoughts via the feedback platform, community channels, or customer support. So mark your calendars for January 21, stock up on Burn remedies, and prepare for a meta shake-up that will make your head spin faster than a Visional Wheel. Stay fiery, Metas. 🔥