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Once Human's November Ban Wave: 116 Accounts Removed in a Single Week

Once Human's Nov 7-13 ban wave hit 116 cheaters and 151 chat violators, as Nalcott's anti-cheat and chat filters tightened for fair play.

By Alexis ReedOct 16, 20263 min read

The Once Human development team opened the week of November 7 to November 13, 2025, with a clear message: the world of Nalcott would not be a playground for cheaters. By the time the seven-day window closed, 116 players had been banned. Of those, 105 fell under penalties for cheating, while 11 were punished for malicious interference. The numbers were not random. They were the result of backend monitoring, player reports, and a continuing effort to keep the survival sandbox fair. For the Meta-Humans who log in every day to build, fight, and explore, the ban list was both a warning and a reassurance.

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The team also admitted that its AI model was still learning. Because the system was being updated, backend data showed a slight chance of false bans. Anyone who believed they were punished unfairly could submit an appeal through the in-game appeal screen. The developers apologized for any inconvenience. That honesty mattered. It showed that the anti-cheat system was not a black box but a work in progress, one that tried to balance speed with accuracy.

Reports from Metas continued to pour in. The most frequent offenses that week were flying, teleporting, and abnormal damage values and range. These were not harmless tricks. Flying and teleporting broke the map's boundaries, while abnormal damage turned battles into one-sided slaughters. The team verified the reports and took action. They urged players to use official reporting channels or customer service. Every valid report helped.

Another issue surfaced: a small number of players exploited game glitches to clip into mountains or buildings. These bugs were already being addressed, and those found guilty of maliciously exploiting them were penalized. The message was simple: a bug is not a permission slip. Using it to gain an unfair advantage hurts everyone.

The ban wave was not only about hacks. From November 7 to November 13, 2025, a total of 151 players received bans of varying durations for language violations. The breakdown was stark. Here is how the penalties were distributed:

Penalty Duration Number of Players
30 days 6
7 days 9
1 day 99
2 hours 37
Total 151

Due to space limitations, the team did not publish the full list of speech-related bans. Still, the numbers showed that toxic chat was being watched as closely as teleport hacks.

The developers paid close attention to feedback about the chat restriction system. They launched a focused optimization effort. Upgraded smart filtering aimed to reduce false positives, while better manual review processes promised more accurate judgment. They pledged to keep refining the system so communication could feel smoother. After all, Nalcott was brought to life by interactions. Sharing highlights, fighting alongside friends, and every sincere exchange brought warmth to the game. The team asked players to use kind words and build meaningful memories together.

The anti-cheat effort did not stop at a single account. The team said it would identify the characteristics of newly discovered cheats and use them for retroactive investigations. After banning an account, they checked for associated alt accounts and banned those as well. That closed a common loophole: cheat on one account, hide on another. It also sent a signal that bans were not merely temporary inconveniences for the main character while a second account carried on the mischief.

The following is the list of players penalized for using cheats or hacks from November 7 to November 13, 2025. The accounts involved had been reviewed and confirmed to be in violation. For any questions, players could contact in-game customer support. The team also published a list of players penalized for maliciously exploiting game mechanics during the same period. Due to space limitations, only ban records were displayed.

Once Human's developers took a firm stance against behavior that disrupts others' gaming experience. They asked players to report such behavior via the in-game reporting system or customer support. Going forward, any verified malicious behavior that disrupted gameplay would result in immediate bans. They encouraged all Meta-Humans to play responsibly and help maintain a fair and enjoyable environment. As 2026 unfolds, that November 2025 sweep remains a clear example of how live-service games try to police their worlds: transparently, imperfectly, and with an eye on the community. The battle against cheaters is never finished, but for one week in Nalcott, the bans spoke louder than the exploits.

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